Build and Kill Zombies Car Parts Shop Guide
The grass stand sells the nose. Index does not. Spend bills here before Skills cosmetics.
Car Parts is the hanging-sign stand on the lobby grass. This is where cash becomes a plow, extra wheels, or turbo. It is not Index. It is not Supports. Script GUIs expose AUTO ROLL CAR PARTS because some stock is rolled rather than picked. Until you can afford a roll, buy the obvious nose.

What the stand is for
Jobs, not SKU names (those still shift with live patches):
- Nose — spike roller or plow. S-tier contact. See weapons.
- Bumper wall — wide bricks for co-op.
- Wheels — leave the 10 studs/s crawl.
- Turbo — boost pips leaving +0% / +0%.
- Body bricks — HP, not height. Second stories are sails.
If a patch adds a labeled part on the stand, it will be named here with that exact string. We will not invent “Inferno Plow III”.
Spend order
Never reverse 4 and 1. A roll on a cardboard chassis is a wasted roll. The build planner is this list as checkboxes.
Currency
Bills buy Car Parts. The green coin icon is separate and often stays at zero. Community Codes and the group chest feed bills. Robux packs in Exclusive Shop skip time (50K for 499, 100K for 999) once the nose already Drives.
Rolls versus picks
If the stand offers a direct plow, take it. If it only offers rolls, farm short Distance loops until one purchase does not empty the wallet. AUTO ROLL toggles will fire at 238 cash (a real lobby number) and leave you with nothing. Manual clicks are slower and keep the King Save.
HP pips as a shopping list
Drive HUD shows percents on bricks. 100% is healthy. 92% is the crumple zone — put the next purchase there. When a front piece hits 0%, the rest of the kart usually follows. Come back to the pad, press B, replace, Saves, F again. There is no separate garage world.
Co-op shopping
Five players, five wallets. Do not block the stand. PC handles the shop; mobile rams. Mixed noses (roller + bumper) beat five identical purchases competing for one cluster.
After the 12 September 2026 universe push, assume studs/s or HP can retune without a blog. If your S-tier roller feels like paper, test on a farm Save before you overwrite the boss slot. Watch updates.
Reading the stand in a live lobby
The Car Parts sign hangs over a grass stall beside FREE CHEST and Support. Walk into the prompt; do not open Index by mistake. If the stall is busy in a five-stack, wait — overlapping prompts on mobile buy the wrong thing. After a purchase, look at the kart on the pad before you press F. A roller mounted too high flips. Extra wheels under a tall stack still sail. Keep the seat slightly back. Snapshot. Then Drive across the checkered strip and watch studs/s. If it is still 10 after two purchases you added mass without wheels. Come back, press B, add wheels, Save, Drive again. That is the garage. There is no second map. During a boss window under ten minutes, do not start a new roll; load the boss Save and park on the strip. After Admin Abuse, duplicate the farm Save before you experiment. Bills from codes belong here first.
Frequently Asked Questions
Quick answers for lobby, Drive, codes, and boss timers.
Is Car Parts the same as Index?
No. Index is a catalog. Car Parts is the grass stand that spends bills on chassis pieces.
Should I roll before I have a nose?
No. Buy or craft a plow first. Rolls come after a working Drive.
Do coins buy Car Parts?
No. Use the bill counter. Coins are a separate HUD icon.